GTA VI’s Official Leonida Locations: What Rockstar Has Revealed Beyond Vice City

GTA VI is not heading back to Vice City alone. When Rockstar Games released Trailer 2 and refreshed the game’s official website on May 6, 2025, it also named six distinct parts of Leonida: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park.

That does not give us a map size, a complete activity list, or a promise that every trailer location will be freely explorable. It does, however, provide the clearest official look yet at the variety Rockstar is building into GTA VI’s Florida-inspired state. For players, creators, and future roleplay communities, the important detail is the contrast: dense city blocks, coastal islands, wetlands, struggling roadside towns, industrial country, and a northern wilderness region are all part of the same announced setting.

The source here is Rockstar’s official GTA VI page, which hosts Trailer 2, screenshots, character information, and short descriptions of each location. Rockstar currently lists GTA VI for PlayStation 5 and Xbox Series X|S, with a release date of November 19, 2026.

Vice City is the center, but not the whole map

Vice City is still the headline destination. Rockstar describes it as “the glamour, hustle, and greed of America captured in a single city,” and its official material points to neighborhoods including Ocean Beach, Little Cuba, and the Tisha-Wocka flea market.

That wording matters because it frames Vice City as more than a nostalgic GTA callback. The screenshots and trailer material show a city built around beaches, nightlife, traffic, retail, apartment life, street culture, and social-media-style public spectacle. It looks designed to carry the dense urban energy players expect from the series.

But Rockstar’s naming of five other regions makes it clear that Vice City is intended to sit within a broader state rather than function as the entire playground. GTA V used Los Santos as its population hub while surrounding it with country roads, desert, mountains, and small communities. Leonida appears to be taking that city-and-state approach in a more distinctly coastal, subtropical direction.

The Leonida Keys point to a real island-hopping contrast

Rockstar describes the Leonida Keys as a tropical archipelago on the southern edge of the state. Its official copy emphasizes easy living, boating, bars, and the fact that the waters beyond the islands can be beautiful and dangerous.

Nothing in that description confirms boats as a core progression system, underwater exploration, or a specific number of islands. Still, a named archipelago is a meaningful piece of world-building. It suggests GTA VI’s travel routes may not be limited to highways and city streets, and it gives Rockstar room for marinas, smaller settlements, open water, and the sort of isolated atmosphere that a downtown setting cannot deliver.

For a future modding and roleplay scene, this kind of setting is naturally interesting. A server owner could imagine fishing docks, charter businesses, smuggling-themed storylines, rescue services, or private-island events. Those are examples of possible community uses, not confirmed GTA VI or FiveM features.

Grassrivers brings the wetlands into focus

Grassrivers is Rockstar’s name for Leonida’s wetland region. The studio calls it the “untamable jewel” of the state and warns that players never know what may lie beneath the surface.

That is colorful Rockstar writing, but the practical takeaway is simple: wetlands are not being treated as anonymous scenery between destinations. They are a named place with their own visual identity. Trailer 2 and the official screenshots show airboats, marshy water, dense vegetation, wildlife, and elevated structures that fit the region’s swampy terrain.

Players should resist turning that into a feature checklist. Rockstar has not published confirmed details on hunting, fishing, animal behavior, airboat controls, wildlife systems, or mission design. What is confirmed is that Grassrivers exists as a dedicated region in the official setting, rather than merely a few decorative swamps around the map.

Port Gellhorn looks like Leonida’s rougher coast

Port Gellhorn is described by Rockstar as the “forgotten coast,” where cheap motels, shuttered tourist attractions, empty strip malls, and other faded remnants of a vacation economy sit alongside new opportunities.

It is one of the more promising setting reveals because it is not simply another postcard-perfect beach. GTA has always been strongest when its locations have a little social texture: wealth next to neglect, polished tourism next to backroom schemes, and public places that look very different after dark. Port Gellhorn appears positioned to provide that contrast.

Its official description also helps explain why Leonida could feel more varied than a map made entirely of luxury towers and neon nightlife. A washed-up seaside town can support a very different visual tone, traffic pattern, local economy, and story atmosphere than central Vice City.

Ambrosia and Mount Kalaga widen Leonida’s range

Ambrosia is described as the heart of Leonida’s sugar industry, dominated by the Allied Crystal refinery and shaped by a local biker gang. This is one of the clearest signs that Rockstar wants parts of the state to feel industrial and rural, not merely suburban.

Rockstar has not explained how Allied Crystal or the biker group fit into GTA VI’s missions, economy, or open-world activities. The named details should be read as setting information, not as confirmation of factions players can join or businesses they can own. Even so, Ambrosia gives Leonida a useful working-class counterweight to Vice City’s wealth and image-conscious culture.

Further north, Mount Kalaga National Park is presented as a wilderness landmark with hunting, fishing, off-road trails, and people living far from government attention. Of all six descriptions, this one most directly points to outdoor recreation and backcountry space.

There is an important distinction here. Rockstar’s location description mentions hunting, fishing, and trails as characteristics of the park, but it does not provide a technical breakdown of player activities or systems. It is reasonable to expect dirt roads, woods, hills, and remote locations; it is not responsible to claim that every activity is confirmed in a particular playable form.

What the location reveal means for GTA VI creators

For now, this is primarily a look at GTA VI’s official world design. Rockstar has not announced a PC version, mod tools, GTA VI server support, or rules for user-created multiplayer content. That means creators should not treat the six regions as evidence of an upcoming modding API, FiveM framework, custom map pipeline, or roleplay feature set.

Still, the range of environments is worth noting for anyone coming from GTA V and FiveM. A strong multiplayer or roleplay world needs more than one type of backdrop. Dense city scenes support nightlife, commerce, police work, delivery routes, and street-level stories. Docks and islands create room for maritime work and remote gatherings. Industrial areas, small towns, swamps, and parkland make longer routes and specialized communities more plausible from a design perspective.

That is analysis, not an announcement. The information in this article may be speculative in places and might not accurately represent current or future events, especially where it discusses how communities could eventually use GTA VI’s setting. Rockstar can change content before launch, and future platform, online, and creator-support plans remain unconfirmed unless the company states them directly.

The useful takeaway: wait for details, but watch the regions

Rockstar has given GTA VI a more specific geographic identity than “Vice City returns.” Leonida now has official names for its urban core, island chain, wetlands, neglected coast, sugar-country town, and northern parkland. That does not answer every gameplay question, but it is a solid foundation for following future trailers, screenshots, and official updates without letting fan maps or social-media claims fill in the gaps.

As more confirmed GTA VI information arrives, those six names are worth keeping in mind. They are likely to be the reference points for the game’s missions, travel routes, characters, and eventually the kinds of player-made ideas the community discusses after launch. Until then, check out the available mod downloads or create a free account and join the conversation in the SixMods Community Forums.

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