Rockstar Games gave GTA VI’s setting its most substantial official overview on May 6, 2025, when it released Trailer 2, new screenshots, character pages, and location descriptions on the official GTA VI website. The update makes one point very clear: Vice City is the headline act, but GTA VI’s version of Leonida is designed to stretch well beyond its neon-lit streets.
Rockstar has now named six major areas: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park. That is more useful than a collection of trailer frame-by-frame guesses, because these are locations Rockstar itself has chosen to present ahead of the game’s May 26, 2026 console release.
It is still important to keep the boundaries straight. Rockstar has not published a full map, confirmed map size, detailed fast-travel systems, or said exactly which interiors and activities will be available in every region. Any conclusions about the final world layout, modding tools, multiplayer support, or future PC version remain speculative and might not accurately represent current or future events.
Vice City is the center, not the entire setting
Vice City is Rockstar’s modern take on Miami and the location most players will recognize immediately. Its official description highlights Ocean Beach, Little Cuba, the Tisha-Wocka flea market, and the VC Port. The screenshots and trailer footage point toward a denser, more contemporary city than the 1986 setting of GTA: Vice City, with high-rise districts, nightlife, beaches, major roads, and port infrastructure all sharing the same space.
That distinction matters. GTA VI is not simply revisiting Rockstar’s old Vice City map with sharper graphics. Rockstar is presenting a new state of Leonida, with a present-day Vice City at its core and several very different surrounding regions.
For players, the city looks positioned to support the classic GTA mix of missions, driving, nightlife, shopping, criminal activity, and street-level exploration. For creators, the variety visible in the official material is encouraging—but it does not confirm anything about user-created interiors, single-player modification, or a future FiveM framework. Those questions will need official answers later.
The Leonida Keys bring the coastal escape
Rockstar describes the Leonida Keys as a tropical archipelago on the edge of the state, where life is easygoing but the waters can be dangerous. The official imagery leans into marinas, boats, small islands, waterfront homes, fishing, and open ocean.
This is one of the most interesting additions because it gives GTA VI a distinctly different pace from an urban-only sandbox. A region built around water creates obvious opportunities for boating, aircraft, smuggling-style missions, diving, fishing, or simply taking the scenic route. Those are reasonable expectations based on GTA’s history and the setting Rockstar has shown, not confirmations of specific mechanics.
For the GTA V and FiveM crowd, coastal environments are often where map projects, custom events, and vehicle showcases shine. If GTA VI eventually receives an officially supported or community-supported PC modding ecosystem, the Keys could be fertile ground for marina roleplay, island properties, racing routes, and nature-focused experiences. At this stage, though, that is creator analysis rather than announced functionality.
Grassrivers looks like Leonida’s wild frontier
Grassrivers is Rockstar’s name for its Everglades-inspired wetlands. The developer calls it “the untamable jewel of Leonida’s crown” and emphasizes alligators, mangroves, swampy waters, and predators beyond the obvious reptiles.
The region is a reminder that the space between cities can matter as much as the cities themselves. In GTA V, Blaine County gave players deserts, mountains, small towns, and off-road routes that changed the rhythm of play. Grassrivers appears likely to serve a similar purpose in GTA VI, but with dense wetlands rather than dry open country.
Trailer shots suggest airboats and swamp travel could be part of the regional identity, although Rockstar has not yet published a vehicle list or confirmed how water traversal will work. What is confirmed is the setting itself: a substantial natural environment that sits apart from Vice City’s urban bustle.
Port Gellhorn adds a rougher Gulf Coast flavor
Port Gellhorn appears to be Leonida’s faded vacation-town counterweight to Vice City’s glamour. Rockstar’s description mentions cheap motels, empty strip malls, a closed-down tourist attraction, dirt-bike riders, and convenience-store stops. In other words: not every destination in Leonida is built for luxury postcards.
That kind of contrast is useful for GTA storytelling. A worn-down coastal town can support a different kind of crime, different characters, and a more grounded visual style than a polished downtown district. It also suggests Rockstar is aiming for a state with regional personality rather than a sequence of interchangeable suburbs.
Nothing official says whether Port Gellhorn will include a functioning airport, amusement area, race track, or specific businesses players can enter. Fans should be cautious with claims that try to turn a few screenshots into a complete feature list.
Ambrosia and Mount Kalaga expand Leonida inland
Rockstar’s Ambrosia description shifts the focus inland to an industrial heartland dominated by the Allied Crystal sugar refinery. It also references local biker gangs and a community where traditional values run deep. This gives Leonida a working, rural-industrial side that should feel far removed from the beach and nightclub imagery associated with Vice City.
Mount Kalaga National Park, meanwhile, is described as a northern wilderness area with forests, trails, rivers, and a population that includes hunters, survivalists, and other residents living away from the state’s mainstream. Rockstar’s screenshots show hiking country, wildlife, cabins, and a more elevated landscape than many players may have expected from a Florida-inspired setting.
Neither location confirms a wilderness survival system, hunting feature, off-road event list, or fully explorable mountain range. Still, their presence gives GTA VI a wider environmental palette than “Miami, but bigger.” The official locations cover urban districts, islands, wetlands, fading coastal towns, agricultural industry, and backcountry terrain.
What the location reveal does—and does not—tell PC players
Rockstar’s GTA VI page currently lists PlayStation 5 and Xbox Series X|S for the May 26, 2026 release. Rockstar has not announced a PC release date, PC specifications, or official mod support. That means PC players should treat any circulating GTA VI requirements, launcher claims, mod menus, or early downloads as unverified unless they come directly from Rockstar or an established platform after a PC launch is formally announced.
The six-location overview does matter to PC and modding communities in a broader sense. It demonstrates that Rockstar is building a world with varied terrain and recognizable regional identities, which is exactly the kind of foundation that creators historically turn into custom vehicles, visual overhauls, roleplay scenarios, map extensions, and cinematic projects. But a promising world design is not permission to assume GTA VI will work like GTA V, FiveM, or any previous Rockstar title.
FiveM’s future relationship with GTA VI has not been officially laid out. Cfx.re joined Rockstar Games in 2023, but Rockstar has not announced GTA VI roleplay servers, a GTA VI FiveM release, creator tools, or technical access details. Server owners should keep their plans flexible and avoid buying “GTA VI-ready” resources that cannot demonstrate real compatibility.
A better way to read GTA VI’s early world details
The official Leonida pages are valuable because they establish the game’s intended tone before the speculation machine fills in every blank. Players can reasonably expect a state built around contrasts: polished city life and decaying roadside businesses, tropical water and unforgiving wetlands, refinery country and isolated wilderness.
What we cannot responsibly claim yet is the exact scale of each region, whether all areas connect without loading transitions, how much of the ocean is navigable, or how deeply each environment feeds into missions and side activities. Rockstar will likely reveal more as release approaches, but its current marketing has given fans a much firmer starting point than leaked map concepts or social-media “insider” posts.
For now, GTA VI’s confirmed locations are worth studying for what they are: Rockstar’s first proper outline of Leonida, not a completed technical blueprint. If you are looking for projects to play today or want to connect with the people building the next wave of GTA experiences, explore the available mod downloads or create a free account and join the SixMods Community Forums.
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