Rumor status: Low confidence.
A widely shared GTA VI claim says Rockstar’s next Grand Theft Auto could include more than 700 enterable stores, five enterable shopping malls, and selected skyscrapers with usable elevators. The claim was posted in June 2025 by GTA-focused social account GameRoll, which attributed the information to an unnamed source. It is an interesting idea, especially for roleplay fans and future mod creators, but it remains entirely unconfirmed by Rockstar Games or Take-Two Interactive.
That distinction matters. A large number is easy to repeat, and “700 interiors” sounds like a clear technical promise. It is not one. The original post did not provide footage, documents, developer comments, or a way for outside observers to verify the anonymous source’s information.
For now, treat this as a notable social-media rumor rather than a dependable preview of GTA VI’s world design.
What the rumor actually claims
GameRoll’s post made three related assertions: GTA VI would have more than 700 enterable stores, five shopping malls players could enter, and a number of skyscrapers with functional elevators.
The wording leaves important questions unanswered. “Enterable” can mean anything from a tiny shop with one counter to a multi-floor location containing missions, activities, NPC routines, purchasable items, or accessible back rooms. Likewise, “working elevators” could describe a short transition between preset floors rather than freely explorable high-rise buildings.
Those details are not nitpicks. They would radically change the practical meaning of the claim. Hundreds of small, repeated retail interiors are a very different proposition from hundreds of unique, persistent, simulation-heavy spaces.
What Rockstar has officially confirmed
Rockstar has confirmed GTA VI is set in the state of Leonida and has introduced Vice City alongside several surrounding locations. Its official GTA VI page and released promotional material establish the game’s setting, lead characters, and broad tone. They do not state an interior count, confirm five malls, or explain how many high-rise buildings will be accessible.
Trailer footage and screenshots naturally show shops, nightlife spaces, homes, public venues, and city streets. That proves Rockstar is building a detailed world, not a specific total of usable interiors. Promotional footage also cannot reliably tell us whether a visible building is enterable in normal gameplay, used only for a mission, or simply part of the environment.
Take-Two and Rockstar have not publicly commented on GameRoll’s number. Silence is not confirmation, but there is also no official statement directly disproving it. The responsible position is simply that the feature count has not been announced.
Why the number gained traction
The rumor fits what many players want from a modern Vice City: more places to visit, rob, shop in, roleplay around, and use as a backdrop for emergent chaos. GTA V offered memorable accessible businesses and mission locations, but a large portion of Los Santos was still visual cityscape rather than playable interior space. GTA VI is expected to raise the bar, so a claim about hundreds of stores feels plausible on the surface.
It also arrived after Rockstar’s official material had already emphasized the density and variety of Leonida. That gave the rumor an easy frame: a bigger and more detailed setting must mean dramatically more interiors. But that is an assumption, not evidence.
Modern open-world development involves trade-offs. Every accessible location needs some combination of art assets, collision, lighting, NPC behavior, audio, streaming logic, mission compatibility, testing, and performance budgeting. Rockstar could absolutely expand interior access substantially without reaching a headline-friendly number like 700. Conversely, it could reach that number with many compact or reused spaces. The raw count alone tells us very little about quality or depth.
Rumor credibility
Confidence level: Low.
The claim has a clearly identifiable public origin, which is better than an image with no source attached. However, its underlying source is anonymous, and no direct evidence accompanied the post. There is no independent corroboration from Rockstar, Take-Two, established reporting outlets with documented sourcing, or material that can be checked against official assets.
GameRoll has been a visible GTA rumor account, but visibility is not the same as verifiable access to Rockstar’s development plans. An account can occasionally post accurate information and still be unable to substantiate a later claim. Each report needs to stand on its own evidence.
There is another reason to be careful: feature lists can change during development. Even if an anonymous source had seen a real internal build or planning document, an early count might not reflect the shipped game. Locations may be removed, merged, repurposed for missions, or limited to specific modes as production evolves.
What it could mean for roleplay and modding if true
If GTA VI eventually delivers a large number of accessible public interiors, it could create useful opportunities for future PC communities. FiveM-style roleplay servers thrive on spaces with a purpose: shops for jobs, medical centers, restaurants, garages, clubs, offices, apartment lobbies, and locations that support player-owned businesses.
More official interiors could reduce the need to build every venue from scratch. Server teams could focus on creating jobs, custom interfaces, economy systems, events, and distinctive local stories instead of relying entirely on added map interiors. For single-player creators, richer accessible spaces could support better mission mods, ambient encounters, location overhauls, and photography projects.
But there is an important reality check. GTA VI’s PC version, official modding boundaries, Rockstar’s technical approach, and any future Cfx.re or FiveM-compatible framework remain separate questions. A rumored interior count does not confirm multiplayer tooling, server access, map-editing support, or permission to modify the game.
Even a very interior-rich base game would not make community-made maps obsolete. Custom MLOs, purpose-built roleplay venues, optimized shells, and original businesses solve different problems. Server owners often want control over layout, entry points, security, ownership systems, and performance—not merely more doors that open.
What players should watch for next
The most meaningful update would be a Rockstar statement, official gameplay demonstration, store listing description, or a clearly sourced interview that explains how GTA VI handles building access. Until then, avoid treating maps that label hundreds of interiors as factual. Many are fan projects built around an unverified number.
It is also worth watching the language carefully. “More accessible interiors than GTA V” would be a meaningful statement. “More than 700 stores” is a precise claim that requires precise evidence. The latter should not become accepted community lore just because it has been repeated often.
For now, the 700-store rumor is fun to discuss, but it is not solid enough to plan a future server, mod project, or PC upgrade around. If you want to compare notes on the claim or share ideas for the kinds of Leonida interiors you hope creators can build, join the conversation in the SixMods Community Forums. You can also explore the available mod downloads and create a free account to connect with fellow players and creators.
Editor’s note: This article discusses unconfirmed reports, rumors, or alleged leaks. The information may be incomplete, inaccurate, or subject to change. Unless expressly identified as an official announcement, it has not been confirmed by Rockstar Games or Take-Two Interactive.
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