GTA VI’s Official Leonida Locations: What Rockstar Has Confirmed So Far

Rockstar Games gave GTA VI’s setting its clearest official breakdown yet when it released Trailer 2 and refreshed the game’s website on May 6, 2025. Rather than presenting Leonida as a single expanded Vice City, Rockstar identified six major locations: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park.

That is important because it confirms GTA VI is built around a broader state with deliberately different environments, local cultures, and criminal worlds. It is also a better source for expectations than the endless map-size posts doing the rounds online. Rockstar has shown the destinations it wants players to know about; it has not published a full map, location count, or any technical details on how the world is streamed.

The source for the confirmed location names and descriptions is Rockstar’s official GTA VI website. The game is currently listed for PlayStation 5 and Xbox Series X|S, with a November 19, 2026 release date. Rockstar has not announced a PC version, mod support, or FiveM compatibility.

Six official parts of Leonida, not one city

GTA games have always used place as personality. Los Santos works because its dense city streets, surrounding desert, coast, and hills all create different kinds of trouble. Rockstar’s official Leonida descriptions suggest GTA VI is aiming for a similarly varied setup, but with a distinctly Floridian-inspired mix of urban nightlife, wetlands, tourist zones, industrial decline, rural business, and wilderness.

Here is what Rockstar has explicitly named so far.

  • Vice City: The series’ familiar neon-soaked destination returns as the biggest and most evolved version of the city in the Grand Theft Auto universe.
  • Leonida Keys: A tropical archipelago described as a place where life is easy, but the water outside its boundaries can be dangerous.
  • Grassrivers: A sprawling wetland region, clearly drawing from the Everglades side of Florida’s geography.
  • Port Gellhorn: A faded coastal area of cheap motels, closed attractions, strip malls, and an economy shaped by less glamorous pursuits.
  • Ambrosia: A more industrial and rural location where a sugar refinery and a biker gang appear to carry serious influence.
  • Mount Kalaga National Park: A northern wilderness area with backwoods settlements and room for the sort of offbeat encounters Rockstar likes to hide away from the main roads.

These names do not confirm that every major area of the game has been revealed. Rockstar’s wording introduces them as locations across Leonida, not as a final checklist of all districts, towns, islands, interiors, or activities. Still, it is the most reliable picture of the game world currently available.

Vice City is the headline, but contrast may be the real draw

Vice City will naturally get most of the attention. It is a legendary GTA name, and Rockstar’s character pages point toward a city shaped by nightlife, music, social media, crime, wealth, and hustle culture. But the wider list is what makes Leonida feel more ambitious than a straightforward return trip.

Port Gellhorn and Ambrosia are especially notable because they appear designed to provide a rougher, less polished counterweight to Vice City. One is framed around declining tourism and small-time criminal opportunity; the other around a powerful local industry and a biker presence. Those are ready-made foundations for missions, side characters, vehicle culture, and distinct roleplay settings if official community tools ever emerge.

Grassrivers and Mount Kalaga, meanwhile, suggest Rockstar is preserving space for exploration away from the urban core. In GTA V, Blaine County was not just extra square mileage. It changed the pace of driving, flying, police escapes, random encounters, and multiplayer sessions. Leonida’s wetlands and northern park could serve a similar purpose, although Rockstar has not yet explained their scale or activities.

What the official material does not confirm

It is tempting to treat a cinematic trailer and a few location pages as a technical specification. They are not. Several popular GTA VI claims remain unconfirmed by Rockstar, including:

  • A complete playable map and its exact size
  • The number of enterable buildings or interiors
  • Whether players can travel to every island or distant landmass shown in promotional material
  • Dynamic weather systems beyond what has been visually presented
  • GTA Online’s structure, player limits, or connection to the single-player world
  • A PC release date, PC specifications, mod tools, or official modding policy
  • Any relationship between GTA VI and FiveM

That distinction matters for creators as much as players. A landmark visible in a trailer is not a development asset. A named region is not an invitation to start advertising “GTA VI-ready” maps, MLOs, scripts, or vehicle packs. Until Rockstar releases the game on a platform that can be modified and the relevant community tooling exists, those claims are premature.

Why the regional setup matters for future creators

For eventual PC players and mod creators, the official location list is useful mostly as creative direction. Rockstar appears to be making regional identity a central part of Leonida, which could give future single-player mod projects and roleplay communities more natural ways to differentiate themselves.

A server or project built around Vice City nightlife would need a very different visual style, vehicle selection, economy, and mission loop from one set in an industrial Ambrosia-inspired town. Grassrivers could support airboat routes, wildlife-focused activities, swamp survival scenarios, or rural law-enforcement roleplay. Port Gellhorn’s motel-and-boardwalk mood could be a strong fit for lower-income civilian stories, street racing, or small-time crime arcs.

That is analysis, not confirmation of future features. Rockstar has not announced that GTA VI will support community servers, custom maps, roleplay frameworks, or any specific modding workflow. FiveM’s established GTA V ecosystem should not be treated as a promise of automatic GTA VI support simply because Rockstar acquired Cfx.re in 2023.

For now, the practical move is to watch how Rockstar continues to frame each area. Recurring businesses, gangs, transport hubs, landmarks, vehicle types, and character connections can tell creators far more about a region’s intended tone than a speculative map outline ever will.

A better way to read GTA VI’s world reveals

The official site gives fans a useful baseline: Leonida is not being sold as “Vice City plus countryside.” It is a state with multiple locations that appear to have their own social and economic identities. That gives Rockstar plenty of room to move Jason and Lucia through very different environments without leaving the game’s core setting.

It also explains why claims based solely on one screenshot or a trailer frame should be handled carefully. Promotional footage can establish atmosphere without revealing gameplay boundaries, mission structure, travel restrictions, or the final density of content. The information in this article is partly based on promotional material and reasonable interpretation, so it is speculative in places and might not accurately represent current or future events.

As Rockstar shares more official information, the most useful question is not simply “how big is the map?” It is whether each part of Leonida has enough identity to make driving there, playing there, and eventually creating around it feel worthwhile.

While the wait continues, check out the available mod downloads and create a free account to join the SixMods Community Forums. The GTA V and FiveM communities building smart projects today will be the ones with the strongest foundations when GTA VI’s creator ecosystem becomes clearer.

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