Rockstar Games gave GTA VI fans a much clearer look at Leonida when it released Trailer 2 and updated the game’s official website on May 6, 2025. Alongside new character details and screenshots, Rockstar named six major areas: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park.
That is meaningful because it moves discussion beyond the usual “GTA VI is set in Vice City” shorthand. Rockstar is presenting Leonida as a varied state with a dense city, coastal islands, wetlands, industrial communities, rural territory, and a mountainous northern region. For players, it suggests a broader range of places to explore. For future creators and roleplay communities, it points to several distinct visual and social settings rather than one city doing all the heavy lifting.
The important caveat: Rockstar has shared location descriptions and curated footage, not a full map, activity list, or technical breakdown. The information below is based on the official GTA VI website and Rockstar’s published trailer material. Details may change before release, and this early material might not accurately represent every current or future feature, boundary, activity, or accessible interior in the finished game.
Vice City is bigger than the postcard version
Vice City remains the center of GTA VI’s marketing, but Rockstar’s official description makes a useful distinction: this is not simply a modern remake of the compact GTA: Vice City map. The studio describes it as “far more than glitz and glamour,” highlighting districts including Ocean Beach, Little Cuba, Tisha-Wocka, and the VC Port.
That wording matters. Ocean Beach is the recognizable neon-and-beachfront image many fans expected. Little Cuba suggests a more neighborhood-driven cultural space, while the port indicates industrial waterfront territory with a different character from the tourism-heavy coast.
The official screenshots and trailer footage also show a city built around traffic, nightlife, apartment blocks, commercial strips, marinas, social-media culture, and waterfront density. None of that confirms how every district will function in free roam, but it does support the idea that Vice City will have sharper contrasts than a single luxury-beach fantasy.
The Leonida Keys bring the coastal wilderness
Rockstar describes the Leonida Keys as an archipelago where “life is easy and the waters are some of the most beautiful and dangerous in all of America.” In practical terms, the Keys appear to be GTA VI’s clearest signal that boats and open-water travel will be more than occasional mission set dressing.
The trailer material shows shallow water, small islands, docks, boats, wildlife, and waterside homes. This gives the region a very different mood from Vice City’s built-up shoreline. It could be a natural setting for racing, fishing-themed activities, smuggling-style missions, sightseeing, or simply escaping city traffic for a while.
Those possible activities are analysis, not Rockstar confirmation. What is confirmed is the region’s existence and its emphasis on maritime life. Players should avoid treating cinematic boat shots as proof of specific systems, underwater exploration depth, or unrestricted access to every island shown.
Grassrivers looks like Leonida’s wildest region
Grassrivers is Rockstar’s wetlands area: a broad, swampy environment of mangroves, sawgrass, alligators, and other wildlife. Rockstar calls it the “untamed jewel in Leonida’s crown,” while also warning that the region has more to offer than its famous reptiles.
For longtime GTA players, the obvious comparison is San Andreas’ countryside or Red Dead Redemption 2’s marshes—but Grassrivers should not be reduced to either. The official material frames it as a Florida-inspired ecosystem with airboats, muddy channels, dense foliage, and low-lying settlements. It has the potential to make off-road travel and water routes feel as important as highways.
It is also the sort of setting that could become valuable for future GTA VI machinima, roleplay scenarios, and environmental map projects if and when a legitimate PC modding ecosystem develops. That last point is firmly speculative: Rockstar has not announced GTA VI PC support, mod tools, FiveM compatibility, or a modding policy for the new game.
Port Gellhorn is not selling the luxury lifestyle
Port Gellhorn may be one of the most interesting additions precisely because it is not another glossy resort district. Rockstar describes it as a “forgotten coast” of cheap motels, shuttered tourist attractions, empty strip malls, and a rougher local economy built around liquor stores and energy drinks.
That description gives GTA VI a promising counterweight to Vice City’s polished coastal imagery. Grand Theft Auto worlds are strongest when they have room for both spectacle and satire, and Port Gellhorn sounds built for the latter. The area’s apparent highways, rundown tourism infrastructure, and roadside businesses could make it a memorable stop on cross-state drives.
For roleplay-minded players, an area with this kind of visual identity is usually more useful than a generic suburb. It creates a believable place for small businesses, low-key criminal stories, roadside meetups, towing scenes, and characters who are not living in a penthouse downtown. Of course, those are community-use observations based on Rockstar’s setting description, not announced GTA VI modes or features.
Ambrosia adds an industrial and rural side to Leonida
Rockstar calls Ambrosia the “heart of Leonida,” a place where American industry and traditional values still hold sway. The studio specifically identifies the Allied Crystal sugar refinery as the town’s major employer and notes the presence of a local biker gang.
That is a concise description, but it is a useful one. Ambrosia appears positioned as a working town rather than a destination designed around visitors. Sugar fields, industrial facilities, heavy vehicles, local bars, and motorcycle culture are all visible themes in the official material.
It also reinforces a larger point about GTA VI’s world design. Rockstar is showing locations with economic identities: Vice City has commerce and nightlife, the Keys have water and tourism, Grassrivers has wilderness, Port Gellhorn has decline, and Ambrosia has industry. Whether the game turns those identities into deep systems remains unknown, but the world already looks intentionally varied.
Mount Kalaga gives Leonida a northern escape route
Mount Kalaga National Park sits on Leonida’s northern border, according to Rockstar. The studio describes it as a national landmark suited to hunting, fishing, and off-road exploration, while also mentioning backwoods mystics and conspiracy-minded locals living deeper in the wilderness.
It is the location most likely to surprise players expecting only flat, tropical terrain. The official imagery points to forests, elevation, trails, rivers, cabins, and rugged roads. If GTA VI’s travel network connects these areas well, Mount Kalaga could provide the kind of long-distance road-trip contrast that helps an open world feel like a place rather than a collection of mission zones.
Still, “hunting” and “fishing” appear in Rockstar’s location copy, not in a detailed feature announcement. We do not know how involved those activities will be, whether they are optional side content, or how much of the park can be explored. It is better to treat them as confirmed themes for the area rather than promises of Red Dead-sized systems.
What Rockstar has not confirmed about the map
The new material answers a few big setting questions, but it leaves plenty open. Rockstar has not officially published:
- A full GTA VI map or map size measurement.
- Exact boundaries between regions or a list of every town and neighborhood.
- The number of enterable buildings, stores, homes, or interiors.
- A detailed list of leisure activities, jobs, businesses, or side systems.
- GTA Online plans, roleplay tools, FiveM support, or mod-development access.
- A PC release date, PC storefront listing, system requirements, or modding policy.
That last group is especially relevant to the SixMods community. A larger and more varied setting will eventually create exciting possibilities for vehicle packs, interiors, visual overhauls, custom scenarios, and server experiences—but only after Rockstar provides a PC version and the wider technical landscape becomes clear. For now, treating every “confirmed” map leak or social-media claim as suspect is the sensible move.
Why the location reveal is worth watching
Rockstar’s official Leonida locations do not tell us everything about GTA VI, but they show a deliberate shift in scale and variety. Vice City is still the headline act, yet the surrounding state appears designed to give it context: wilderness outside the city, working towns away from the beach, islands beyond the highway, and a northern parkland region that changes the horizon completely.
That is good news for players who want a world that supports different moods, and it is an encouraging foundation for the creative community that will eventually grow around GTA VI. Until more is officially announced, the best approach is to enjoy what Rockstar has actually shown and keep the rest in the clearly labeled “wait and see” pile.
While the GTA VI ecosystem takes shape, explore the mod downloads already available through SixMods or create a free account and join the conversation in the Community Forums.
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